Charf Getab Ÿhkphÿh has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 11°C (51°F). Charf Getab Ÿhkphÿh receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Charf Getab Ÿhkphÿh covers an area of nearly 120 km2 (48 mi2), and an average elevation of 8184 m (-16099 ft) above sea level.
Overview
Charf Getab Ÿhkphÿh was founded durring the early 14th century in winter of the year 1325, by Vûftāy Réō 'Lily Raven' Dä̌shī Rāshī̌ Gä̂. The establishment of Charf Getab Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Charf Getab Ÿhkphÿh was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Charf Getab Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Charf Getab Ÿhkphÿh is buildings are speckled and packed arround crampt gravel streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Charf Getab Ÿhkphÿh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Before you’ve even set foot into the heart of Charf Getab Ÿhkphÿh, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Charf Getab Ÿhkphÿh.
Civic Infrastructure
Charf Getab Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Charf Getab Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Charf Getab Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Charf Getab Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Charf Getab Ÿhkphÿh's parks.
Charf Getab Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Charf Getab Ÿhkphÿh.
Charf Getab Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Charf Getab Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Charf Getab Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Charf Getab Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Charf Getab Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Charf Getab Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Charf Getab Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Charf Getab Ÿhkphÿh's public wards, blessings, and other arcane systems.
Charf Getab Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.
Charf Getab Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Charf Getab Ÿhkphÿh's grid is powered by an arcane means.
Charf Getab Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Charf Getab Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Charf Getab Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Charf Getab Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Charf Getab Ÿhkphÿh's natural decorations nor waterways.
Charf Getab Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Charf Getab Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Charf Getab Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
There’s more than one leader in Charf Getab Ÿhkphÿh, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Charf Getab Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Charf Getab Ÿhkphÿh all of the cats speak in a dead language.
The Thorn Dog near Charf Getab Ÿhkphÿh are known to be a mutant strain of the creature.
Charf Getab Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Illusion energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 54
Farmers: 81
Farm Laborer: 135
Hunters: 109
Milk Maids: 74
Ranchers: 36
Ranch Hands: 70
Shepherds: 78
Farmland: 115786 m2
Cattle and Similar Creatures: 7094
Poultry: 85137
Swine: 5675
Sheep: 283
Goats: 56
Horses, Mounts, and Beasts of Burden: 2837
Craftsmen
Arms and Toolmakers: 55
Blacksmiths: 64
Bookbinders: 37
Buckle-makers: 38
Cabinetmakers: 63
Candlemakers: 101
Carpenters: 84
Clothmakers: 78
Coach and Harness Makers: 28
Coopers: 67
Copper, Brass, Tin, Zinc, and Lead Workers: 38
Copyists: 28
Cutlers: 23
Fabricworkers: 65
Farrier: 183
Furriers: 18
Glassworkers: 97
Gunsmiths: 63
Harness-Makers: 28
Hatters: 57
Hosiery Workers: 20
Jewelers: 31
Leatherwrights: 74
Locksmiths: 28
Matchstick makers: 41
Musical Instrument Makers: 41
Painters, Structures and Fixtures: 35
Paper Workers: 41
Plasterers: 39
Pursemakers: 46
Roofers: 28
Ropemakers: 27
Rugmakers: 27
Saddlers: 53
Scabbardmakers: 56
Scalemakers: 29
Scientific, Surgical, and Optical Instrument Makers: 18
Sculptors, Structures and Fixtures: 27
Shoemakers: 27
Soap and Tallow Workers: 87
Tailors: 145
Tanners: 35
Upholsterers: 39
Watchmakers: 36
Weavers: 88
Whitesmiths: 23
Merchants
Adventuring Goods Retellers: 19
Arcana Sellers: 20
Beer-Sellers: 37
Booksellers: 48
Butchers: 67
Chandlers: 72
Chicken Butchers: 75
Entrepreneurs: 29
Fine Clothiers: 81
Fishmongers: 72
Florists: 17
Potion Sellers: 48
Resellers: 118
Spice Merchants: 38
Wine-sellers: 60
Wheelwright: 44
Woodsellers: 27
Service workers
Bakers: 157
Barbers: 126
Coachmen: 42
Cooks: 109
Doctors: 61
Gamekeepers: 42
Grooms: 25
Hairdressers: 94
Healers: 79
Housekeepers: 81
Housemaids: 177
House Stewards: 83
Inns: 26
Laundry maids: 55
Maidservants: 88
Nursery Maids: 55
Pastrycooks: 118
Restaurateur: 109
Tavern Keepers: 113
Specialized Laborer
Ashworkers: 40
Bleachers: 26
Chemical Workers: 16
Coal Heavers: 57
In-Town Couriers: 69
Long Haul Couriers: 61
Dockyard Workers: 61
Gas Workers: 13
Hay Merchants: 24
Leech Collectors: 71
Millers: 69
Miners: 61
Oilmen and Polishers: 43
Postmen: 65
Pure Finder: 37
Skinners: 97
Sugar Refiners: 16
Tosher: 45
Warehousemen: 88
Watercarriers: 61
Watermen, Bargemen, etc.: 78
Skilled Laborers
Accountants: 38
Alchemist: 45
Clerk: 54
Dentists: 27
Educators: 73
Engineers: 40
Gardeners: 28
Mages: 20
Plumbers: 29
Pharmacist: 32
Professors: 12
Scientists: 21
Wizards: 12
Civil Servants
Adventurers: 26
Bankers: 40
Civil Clerks: 64
Civic Iudex: 30
Consultants: 18
Exorcist: 63
Fixers: 32
Kami Clerk: 54
Landlords: 54
Lawyers: 33
Legend Keepers: 48
Militia Officers: 236
Monks, Monastic: 94
Monks, Civic: 83
Historian, Oral: 65
Historian, Textual: 35
Policemen, Sheriffs, etc.: 63
Priests: 118
Rangers: 37
Rat Catchers: 43
Scholars: 45
Spiritualist: 54
Slayers: 15
Storytellers: 126
Military Officers: 105
Cottage Industries
Brewers: 85
Comfort Services: 105
Enchanters: 31
Herbalists: 33
Jaminators: 91
Needleworkers: 83
Potters: 50
Preserve Makers: 81
Quilters: 39
Seamsters: 177
Spinners: 88
Tinker: 30
Weaver: 74
Artists
Actors: 29
Architects: 11
Bards: 46
Costumers: 17
Dancers: 32
Drafters: 18
Engravers: 23
Fine Furniture Carpenters: 13
Glaziers: 29
Inlayers: 27
Musicians: 83
Painters, Art: 14
Playwrights: 30
Sculptors, Art: 25
Wood Carvers: 109
Writers: 109
Produce Industries
Butter Churners: 88
Canners: 72
Cheesmakers: 105
Ice Merchants: 12
Millers: 57
Picklers: 48
Smokers: 34
Stockmakers: 31
Tobacconists: 44
Tallowmakers: 69
10703 of Charf Getab Ÿhkphÿh's population work within a Foundational Occupation.
583 work in Agriculture
2356 work as Craftsmen
872 work as Merchants
1640 work as Service Workers
1098 work as General Laborers
431 work as Skilled Laborers
1581 work as Civil Servants
967 work in Cottage Industries
615 work as Artists
560 work in Produce Industries
17109 of Charf Getab Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 567 (2%) are noncontributers.
Points of Interest
Charf Getab Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a suit of Banded mail of Charm, an a suit of Banded mail imbued with notable amounts of Charm energies was created near Cē̋rthó̄ä Aw̌ber Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.